2014英语六级预测卷冲刺五

Section B

  Directions: There are 2 passages in this section. Each passage is followed by

  some questions or unfinished statements. For each of them there are four choices

  marked A), B), C) and D). You should decide on the best choice and mark the

  corresponding letter on Answer Sheet 2 with a single line through the centre.

  Passage One

  Questions 52 to 56 are based on the following passage.

  Computers are now employed in an increasing number of fields in our daily life.

  Computers have been taught to play not only checkers, but also championship chess,

  which is a fairly accurate yardstick for measuring the computer’s progress in the

  ability to learn from experience.

  Because the game requires logical reasoning, chess would seem to be perfectly

  suited to the computer. All a programmer has to do is to give the computer a program

  evaluating the consequences of every possible response to every possible move, and

  the computer will win every time. In theory this is a sensible approach; in practice

  it is impossible. Today, a powerful computer can analyze 40,000 moves a second. That

  is an impressive speed. But there are an astronomical number of possible moves in

  chess—literally trillions. Even if such a program were written (and in theory it

  could be, given enough people and enough time), there is no computer capable of

  holding that much data.

  Therefore, if the computer is to compete at championship levels, it must be

  programmed to function with less than complete data. It must be able to learn from

  experience, to modify its own program, to deal with a relatively unstructured

  situation—in a word, to "think" for itself. In fact, this can be done. Chess-playing

  computers have yet to defeat world champion chess players, but several have beaten

  human players of only slightly lower ranks. The computers have had programs to carry

  them through the early, mechanical stages of their chess games. But they have gone

  on from there to reason and learn, and sometimes to win the game.

  There are other proofs that computers can be programmed to learn, but this

  example is sufficient to demonstrate the point. Granted, winning a game of chess

  is not an earthshaking event even when a computer does it. But there are many serious

  human problems, which can be fruitfully approached as games. The Defense Department

  uses computers to play war games and work out strategies for dealing with

  international tensions. Other problems—international and interpersonal relations,

  ecology and economics, and the ever-increasing threat of world famine can perhaps

  be solved by the joint efforts of human beings and truly intelligent computers.

  52. According to the passage, computers cannot be used to ______.

  A) solve the threat of world famine

  B) ease international tension

  C) defeat world champion chess player

  D) work out solutions to the industrial problems

  53. In the author’s opinion, ______.

  A) playing chess shows computer’s program has been developed into a new stage

  B) it is practically possible now that computer can win every chess game now

  C) computers even with less than complete data can be programmed to defeat the

  world champion chess player

  D) computers can be programmed to play and reason but not learn

  54. The author’s attitude toward the future use of computer is ______.

  A) negative

  B) positive

  C) indifferent

  D) critical

  55. In order to "think", computer should ______.

  A) be programmed to have more than enough data

  B) learn from the experience and to reason

  C) deal with all the unstructured situation

  D) predicate every move in the chess

  56. Today, the chess-playing computer can be programmed to ______.

  A) have trillions of responses in a second to each possible move and win the game

  B) store complete data and beat the best players

  C) learn from chess-playing in the early stage and go on to win the game

  D) predicate every possible move but may fail to give the right response each time

  

分享
qqQQ
qzoneQQ空间
weibo微博
《2014英语六级预测卷冲刺五【5】.doc》
将本文的Word文档下载,方便收藏和打印
下载文档

热门关注

2021上半年英语四六级考试准考证打印入口已开通

英语四级准考证打印入口

大学毕业后能考英语四六级吗

大学毕业后能考四六级吗

英语四级考试的考察方向是什么

英语四级考试

英语四级有哪些复习方法

英语四级

英语四级考试题型及分值分布有什么

英语四级考试

英语六级分值明细 大学英语六级考试的作用

六级分值明细

英语六级总分是多少?有关英语六级的复习方法

英语六级总分

英语六级分值分布明细

英语六级分值

大学英语六级听力分值

英语听力

英语六级词汇怎么记

英语六级

热门问答

付费下载
付费后无需验证码即可下载
限时特价:4.99元/篇 原价10元
微信支付

免费下载仅需3秒

1、微信搜索“月亮说故事点击复制

2、进入公众号免费获取验证码

3、输入验证码确认 即可复制

4、已关注用户回复“复制”即可获取验证码

微信支付中,请勿关闭窗口
微信支付中,请勿关闭窗口
×
温馨提示
支付成功,请下载文档
咨询客服
×
常见问题
  • 1、支付成功后,为何无法下载文档?
    付费后下载不了,请核对下微信账单信息,确保付费成功;已付费成功了还是下载不了,有可能是浏览器兼容性问题。
  • 2、付费后能否更换浏览器或者清理浏览器缓存后下载?
    更换浏览器或者清理浏览器缓存会导致下载不成功,请不要更换浏览器和清理浏览器缓存。
  • 3、如何联系客服?
    如已按照上面所说方法进行操作,还是无法复制文章,请及时联系客服解决。客服微信:ADlx86
    添加时请备注“文档下载”,客服在线时间为周一至周五9:00-12:30 14:00-18:30 周六9:00-12:30
Section B

  Directions: There are 2 passages in this section. Each passage is followed by

  some questions or unfinished statements. For each of them there are four choices

  marked A), B), C) and D). You should decide on the best choice and mark the

  corresponding letter on Answer Sheet 2 with a single line through the centre.

  Passage One

  Questions 52 to 56 are based on the following passage.

  Computers are now employed in an increasing number of fields in our daily life.

  Computers have been taught to play not only checkers, but also championship chess,

  which is a fairly accurate yardstick for measuring the computer’s progress in the

  ability to learn from experience.

  Because the game requires logical reasoning, chess would seem to be perfectly

  suited to the computer. All a programmer has to do is to give the computer a program

  evaluating the consequences of every possible response to every possible move, and

  the computer will win every time. In theory this is a sensible approach; in practice

  it is impossible. Today, a powerful computer can analyze 40,000 moves a second. That

  is an impressive speed. But there are an astronomical number of possible moves in

  chess—literally trillions. Even if such a program were written (and in theory it

  could be, given enough people and enough time), there is no computer capable of

  holding that much data.

  Therefore, if the computer is to compete at championship levels, it must be

  programmed to function with less than complete data. It must be able to learn from

  experience, to modify its own program, to deal with a relatively unstructured

  situation—in a word, to "think" for itself. In fact, this can be done. Chess-playing

  computers have yet to defeat world champion chess players, but several have beaten

  human players of only slightly lower ranks. The computers have had programs to carry

  them through the early, mechanical stages of their chess games. But they have gone

  on from there to reason and learn, and sometimes to win the game.

  There are other proofs that computers can be programmed to learn, but this

  example is sufficient to demonstrate the point. Granted, winning a game of chess

  is not an earthshaking event even when a computer does it. But there are many serious

  human problems, which can be fruitfully approached as games. The Defense Department

  uses computers to play war games and work out strategies for dealing with

  international tensions. Other problems—international and interpersonal relations,

  ecology and economics, and the ever-increasing threat of world famine can perhaps

  be solved by the joint efforts of human beings and truly intelligent computers.

  52. According to the passage, computers cannot be used to ______.

  A) solve the threat of world famine

  B) ease international tension

  C) defeat world champion chess player

  D) work out solutions to the industrial problems

  53. In the author’s opinion, ______.

  A) playing chess shows computer’s program has been developed into a new stage

  B) it is practically possible now that computer can win every chess game now

  C) computers even with less than complete data can be programmed to defeat the

  world champion chess player

  D) computers can be programmed to play and reason but not learn

  54. The author’s attitude toward the future use of computer is ______.

  A) negative

  B) positive

  C) indifferent

  D) critical

  55. In order to "think", computer should ______.

  A) be programmed to have more than enough data

  B) learn from the experience and to reason

  C) deal with all the unstructured situation

  D) predicate every move in the chess

  56. Today, the chess-playing computer can be programmed to ______.

  A) have trillions of responses in a second to each possible move and win the game

  B) store complete data and beat the best players

  C) learn from chess-playing in the early stage and go on to win the game

  D) predicate every possible move but may fail to give the right response each time

  

一键复制全文